![]() The difficulty level ticks up and up the longer you play until it reaches the infinitely scaling challenge of HAHAHAHA, eventually spawning piles of boss enemies with six-figure health pools on top of you the second you load into a new stage. Risk of Rain 2 isn't worried about giving you absurd abilities because it knows that it'll out-power creep you, eventually. It didn't really matter-I could've just put down a new turret-but I love that the game plays fair with its items, and allows for those sorts of discoveries. I watched one of my turrets get destroyed by a boss, only to magically reappear three seconds later. The last time I played as Engineer, I picked up a rare item that would revive me if I died, though it would only work once. ![]() ![]() The turrets share your buffs, gaining other benefits like attack speed and crit chance. ![]()
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